83 research outputs found

    Partially Ordered Two-way B\"uchi Automata

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    We introduce partially ordered two-way B\"uchi automata and characterize their expressive power in terms of fragments of first-order logic FO[<]. Partially ordered two-way B\"uchi automata are B\"uchi automata which can change the direction in which the input is processed with the constraint that whenever a state is left, it is never re-entered again. Nondeterministic partially ordered two-way B\"uchi automata coincide with the first-order fragment Sigma2. Our main contribution is that deterministic partially ordered two-way B\"uchi automata are expressively complete for the first-order fragment Delta2. As an intermediate step, we show that deterministic partially ordered two-way B\"uchi automata are effectively closed under Boolean operations. A small model property yields coNP-completeness of the emptiness problem and the inclusion problem for deterministic partially ordered two-way B\"uchi automata.Comment: The results of this paper were presented at CIAA 2010; University of Stuttgart, Computer Scienc

    How Much Lookahead is Needed to Win Infinite Games?

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    Delay games are two-player games of infinite duration in which one player may delay her moves to obtain a lookahead on her opponent’s moves. For ω-regular winning conditions it is known that such games can be solved in doubly-exponential time and that doubly-exponential lookahead is sufficient. We improve upon both results by giving an exponential time algorithm and an exponential upper bound on the necessary lookahead. This is complemented by showing ExpTime-hardness of the solution problem and tight exponential lower bounds on the lookahead. Both lower bounds already hold for safety conditions. Furthermore, solving delay games with reachability conditions is shown to be PSpace-complete

    Delay Games with WMSO+U Winning Conditions

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    Delay games are two-player games of infinite duration in which one player may delay her moves to obtain a lookahead on her opponent's moves. We consider delay games with winning conditions expressed in weak monadic second order logic with the unbounding quantifier, which is able to express (un)boundedness properties. We show that it is decidable whether the delaying player has a winning strategy using bounded lookahead and give a doubly-exponential upper bound on the necessary lookahead. In contrast, we show that bounded lookahead is not always sufficient to win such a game.Comment: A short version appears in the proceedings of CSR 2015. The definition of the equivalence relation introduced in Section 3 is updated: the previous one was inadequate, which invalidates the proof of Lemma 2. The correction presented here suffices to prove Lemma 2 and does not affect our main theorem. arXiv admin note: text overlap with arXiv:1412.370

    A Class of Automata for the Verification of Infinite, Resource-Allocating Behaviours

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    Process calculi for service-oriented computing often feature generation of fresh resources. So-called nominal automata have been studied both as semantic models for such calculi, and as acceptors of languages of finite words over infinite alphabets. In this paper we investi-gate nominal automata that accept infinite words. These automata are a generalisation of deterministic Muller automata to the setting of nominal sets. We prove decidability of complement, union, intersection, emptiness and equivalence, and determinacy by ultimately periodic words. The key to obtain such results is to use finite representations of the (otherwise infinite-state) defined class of automata. The definition of such operations enables model checking of process calculi featuring infinite behaviours, and resource allocation, to be implemented using classical automata-theoretic methods

    Component-wise incremental LTL model checking

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    Efficient symbolic and explicit-state model checking approaches have been developed for the verification of linear time temporal logic (LTL) properties. Several attempts have been made to combine the advantages of the various algorithms. Model checking LTL properties usually poses two challenges: one must compute the synchronous product of the state space and the automaton model of the desired property, then look for counterexamples that is reduced to finding strongly connected components (SCCs) in the state space of the product. In case of concurrent systems, where the phenomenon of state space explosion often prevents the successful verification, the so-called saturation algorithm has proved its efficiency in state space exploration. This paper proposes a new approach that leverages the saturation algorithm both as an iteration strategy constructing the product directly, as well as in a new fixed-point computation algorithm to find strongly connected components on-the-fly by incrementally processing the components of the model. Complementing the search for SCCs, explicit techniques and component-wise abstractions are used to prove the absence of counterexamples. The resulting on-the-fly, incremental LTL model checking algorithm proved to scale well with the size of models, as the evaluation on models of the Model Checking Contest suggests
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